Elfball and Impact! Games range


*ALL miniatures are supplied unpainted*

Forceball

Sculpted by: Impact! Miniatures / Gigantoskop
Designed by: NULL
Painted by:
Height in mm
to the eyes:
0.0

Price:

£8.48
$10.00 USD
10.01 Euros
$14.64 CAD
$14.36 AUD

Buy me some already:

Forceball is a fast and futuristic sport card game for 2 players. Each match consists of three periods. A period starts with a face-off to decide who is the attacker and who is the defender, and then progresses with the players taking turns either attacking or defending. The period ends when all cards in the deck have been used, and the deck is then reshuffled for the next period.

During a period the attacker uses his attack maneuvers Pass, Dribble or Shot to try to score a goal. The defender uses his defense maneuvers Block, Tackle or Interception to try to prevent a goal. If the attacker scores a goal or the defender intercepts the ball, the roles are reversed and the game continues.

In addition to the regular attack and defense maneuvers, the players can use special maneuvers to score a lucky shot or intercept the ball using the goalie. It is also possible to foul by making illegal maneuvers, but beware you do not want the referee to see you.

Forceball consists of 55 cards and is a complete game in itself, not a trading card game. The game is easy to learn, easy to carry around in your pocket, and a period takes less than 15 minutes. It is suitable both as filler and for lengthy tournaments.

Layout
The game starts with dealing each player seven cards. Each game will have a draw pile of unused cards, a discard pile and then each player has a speed pile they control. The cards in your speed pile allow you to make maneuvers, power-up maneuvers or draw cards into your hand.

Cards
Each card has several important attributes, including type, force, speed requirement and a special ability. Cards are either offensive (blue), defensive (red) or combo (both, purple). The force is the number in the blue/red teardrops on the top left of the card. The speed requirement is the number of cards showing in the symbol to the right of force. If a card has a special ability, you will find it in the bottom left corner. These include lucky shot, goalie, referee, etc.

Actions
During each players turn they have three actions: Draw a card, adjust your speed, make a maneuver. While each of these actions is optional, a player generally chooses to do all three in their turn.

Maneuvers
There are three offensive and three defensive maneuvers available to players. If you have possession of the ball you can play offensive maneuvers.
Shot = Score
Interception = You take possession of the ball
Pass/Block = +3 cards to your hand
Dribble/Tackle = +2 cards to your speed pile

To be able to make the maneuver you must have the required number of cards in your speed pile when you start making the maneuver.

Speed
Speed is critical in Forceball as it determines what maneuvers you can attempt, restructure the speed pile or power-up maneuvers. Each turn during the players phase of adjusting their speed, they have five options. They are as follows:
  1. Increase your speed by placing a card from your hand face down on your speed pile.
  2. Decrease your speed by taking the top card of your speed pile into your hand.
  3. Restructure your speed by swapping the top card of your speed pile with one in your hand.
  4. Transform speed into maneuvers by discarding the top card of your speed pile and drawing two cards in your hand.
  5. Restructure your hand by discarding any number of cards from your hand and draw the same number of cards.

Attacking
Your opponent must respond to the maneuver made during their turn. They must play a maneuver that equals or exceeds the force of the maneuver you played. This way, the game escalates and endurance becomes a factor. When you have made a maneuver that your opponent cannot or will not respond to, you win the attack. You can win the attack while you are the attack or defender. The winning maneuver decides the outcome. Note that the attacker can lose the attack via block/tackle and remain in possession of the ball.

Level of Play
There are five levels of play in Forceball. The game adds or modifies rules to add layers of strategy to the game. They are:
  1. Little League Base set of rules. There are no options for adjusting speed other than increasing the speed. You cannot power-up maneuvers.
  2. Junior League Adds Face-Off rules. Adds all five options for adjusting speed. Cards from your speed pile and hand used to power-up maneuvers all count as 1 Force.
  3. Minor League When taking cards from your speed pile or your hand to power-up a maneuver, the force added equals the speed requirement of the card. Cards from your hand must have the same maneuver type to be eligible to play. Special abilities Lucky Shot and Goalie are added in.
  4. Major League Adds in Fouling rules and the Referee and Stress special abilities.
  5. All-Star Series Adds in Raised Stakes to make the value of points variable.

NOTE 1: If you do not live in the United Kingdom, it is very important that you login to the website before adding product to your shopping cart in order to get the correct prices and shipping.

NOTE 2: All figures are cast in lead free White Metal or Trollforged resin and due to their size and often sharp points and small pieces should be kept away from children under 14.

NOTE 3: Many figures require light assembly in order to create a dynamic pose that is impossible to cast as a single piece. We do our best to list this on the figure description but we might miss it here or there and so please be aware that some figures need a bit of super glue to put them together.

NOTE 4: Any figure with a star (*) after the sculptor's name was submitted to Impact! using our Targeted Impact agreement. This means the sculptor received no up front money for the figure and is only paid commissions of the sales of the figure.

NOTE 5: PAINTING TROLLCAST resin
(method to work every time):

1. Wash the figures with any liquid soap with a degreaser agent. Dawn dish soap and Dasty both work great for this.
2. After the figures dry you should prime them with a spray primer with a self-etching agent. So far we have not found any brush on primers that are self-etching. The following primers all have self-etching agents and work great: Tamiya Fine Surface Primer, Rust-oleum Self Etching Primer, Dupli-Color Plastic Primer, Duplicolor Sandable Primer, and Krylon Primer for metal and plastic.

NOTE 6: PRODUCT SAFTEY DISCLAIMER for TROLLCAST resin:
Specs: Trollcast is a hard (75D) heat resistant plastic resin. It is much harder, and tougher, than normal resin. Trollcast can withstand 320F, and can handle prolonged exposure at 150F with ease (so our Australian friends should not have any problems during the summer). It can be super-glued together, and takes standard miniature paints easily (we recommend you wash the figures first with warm water, soap and a toothbrush to remove any mold release agent that might still be on the miniature.)

Safety: Trollcast should never be exposed to direct flame. Other than this , Trollcast has no special safety precautions, the dust in non- carcinogenic. However: all material dusts will irritate the lining of the lungs, and make existing conditions worse, so we recommend wearing a dust mask. Better safe than sorry!

Trollcast is safe to expose to INDIRECT heat. Unlike many plastics (PVC etc.) it does not give off toxic vapours. Heating Trollcast to 320F from indirect heat is safe, and a good way to soften the material in order to reposition parts (then plunge into cold water to set). AGAIN DO NOT EXPOSE TROLLCAST TO AN OPEN FLAME. Heck .. do not expose any resin or plastic toy from any company to direct flame. It is just a REALLY bad idea okay.

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